GUILD STRUCTURE

RAID INSTANCES:
We have had some great new additions to our ranks as well as internal growth, and it is getting harder and harder to find spots for everyone within our 10 man Kara raid runs. It is now time to place structure and scheduling in place to ensure everyone has a chance to enjoy this part of wow and reap the rewards to be gained.

From here forward, guildys who sign-up for scheduled events will have 1st dibs for the run. We will have 3 Raid schedules to choose from and once they are filled with the desired classes and specs, the raid team will be set. Each team will also have slots for alternates in case a scheduled member has unexpected aggro. Once an alternate runs with a set team, they will be locked into that team for the remainder of the week. An alternate will not have 1st dibs if the team schedule is set for another night of raiding and all the original sign-ups are present at the raid start.

Each Raid leader may alter this as they see fit.

Kara Raid Start Times
Will be Set as Follows: All time is Server time (Central Standard Time). End times to be coordinated within each team.

Wednesday thru Friday (3 Days a week)


6:30 Murder & Delrio


8:30
Pesce & Castwalter

10:30
Vrie & Zalf :))

Zul'Aman Raid Times (10-man raid)
will be set and coordinated by Pesce. This will be an invitation only event until more of our ranks are better geared.

Gruul Raid Times (25-man raid)
will be set and coordinated by Pesce. Look for it on our calendars.

Other 25 man raid Times we are not yet ready for. We are getting close tho. Keep up your good work.

Raid Rules:

Sign-up
for Raid events to participate. On the fly invites will be limited.

When you sign-up for a raid event, be online and ready to go before the event start time.

If you will not be able to attend an event you signed-up for, make every effort to notify people so alternates can be quickly coordinated.

Keep ventrilo chatter limited.
Ideally, only the raid leaders should be speaking. Jokes, innuendos, comments, idle talk, if not directly related to the next mob or boss pull, should be done through raid type.

LOOT Rules:
SF Operates on a Need, Want, DE, system.

NEED roll
only if it is an immediate upgrade to your current class/spec gear. Raid leaders will call-out the rolls. Raid leaders also reserve the right to verify need, and may make alternate suggestions/compromises.

WANT roll
only if nobody needs and it is an item you can use. This roll is typically for your off-spec fun times.

DE
and Roll on crystals. Top roll(s) receive depending upon the number of crystal created. This obviously requires an enchanter. If none are present in the raid run, raid leaders reserve the right to distribute items as they see fit.

RAID Requirements:
Ventrilo
Speakers (Minimum) Mic (Optional)
Deadly Boss Mods (Or similar)
Guild Portal Account (To view Boss fight Info)
Omen Threat Meters

Group Calendar (To Schedule your attendance)

Failure to have any or all of the above may eliminate you from the scheduled raid run. Have them ready prior to raid start times.

Sample Raid Team Structure by Kara Boss:
Attunement, Moroes, Maiden, Curator (1-MT, 1-OT, 3-Healers, 5-DPS) 2-3 cc classes.

Shade, Illhoof (1-MT, 3-Healers, 6-DPS) 2-3 cc classes.

Chess (is an event. Have fun)

Prince (1-MT, 2-3-healers, 6-7 Ranged DPS)

Nightbane (1-MT, 2-3-healers, 6-7 ranged DPS)

Netherspite (1-MT, 1-DPSOT, 3 healers, 5 ranged DPS)

Each boss has specific class/spec needs. Read Boss Fights within Guild Portal for exact team make-up and strategies.

Guild Structure:

Level based structure: Commanders (lvl 61+) are the leaders of the guild, and have most officer authority within it. Rear Admirals are our designated officers. Combat Officers, Green Berets’, and KP Duty round out the field. See the "guild information" within the game for a full run down.

Play Time has been set to a maximum of 2 months inactivity. If you have not play'd your character within this timeframe, your toon will be removed from the guild. We realize that real life events can have an affect on your wow time, but this practice will be adopted in order to keep the guild uncluttered with abandoned toons. If you should come back to wow once you have been removed, you will be welcomed back into the guild with open arms.

Everyone can invite other players without any restrictions. We do not have sign-up forms. We do not require subscriptions to the blog - nor impose a training period. ALT's are welcome!

Tabards? Are not required, but it'd be nice if your toons wore them.

Begging? is strongly discouraged. I walk near a mile every day from the train to my downtown office, and I pass many beggars along the way. I certainly do not want to deal with it in the game. Please don't impose the uncomfortable request upon your other guildies.
**New Note** I have been noticing more and more people begging other guildies for gold to help buy an assortment of things, including 40 & 60 level mounts. As a player who never asked for any help obtaining my own stuff, I'd like to see this practice end. Money and friendship rarely ends in happiness out in the real world, it certainly has a greater risk within the game. Please be selfsufficient.

Questing/Instances? I have found the game to be much more fun doing these with others of similar level. Plus, you get experience that way. If a much higher level is with you, the WoW Gods do not bestow experience upon you.

ALL classes Now Welcome - Please feel free to invite any and all who seek a fun guild to enjoy the world of warcraft. SF has diversified. Every guild member has the authority to invite others into our ranks.

Tuesday, January 8, 2008

Some Arena Tips

(My ratings certainly don’t make me an expert, but these are some tips I found through numerous forums)

Put on as many buffs as possible to minimize witch buffs get dispelled – even bogus buffs

Never start by DPSing a Warrior or Feral Druid. Minimize their rage gain as much as possible

Slow and Focused DPS on Pally until after bubble. Then explode with all you got

Pick out the softest DPS target the other team has and unload

Use LOS to your advantage

A Priest who sees 3 targets clumped will AOE Fear and cause chaos. Do not stack up in the middle of the Arena right out in the open. That's not stacking, that's being fish in a barrel. Keep a distance equal to your healers heal range. This will minimize aoe affects and multiple cc affects from melee classes, and if your healer is getting ganked, it will help you to see it quicker

TBC has been out for almost 1 year, and that there has been 2 Season's + 1 month's time of gear with STA and Resilience out there. Grand Marshal/High Warlord, Gladiator, Merciless, Vengeful and Marshal/General, Veteran, Vindicator. The excuse of not having a good base level of HP and Resilience (see Season 1 for Honor) to contribute actively in Arena or BG is.. well.. starting to be just an excuse.

If you can, Banish a Mage Water Elemental when combat starts. This will prevent a ton of their burst potential by denying another Nova effect.

Get a Mage to Ice Shield as soon as possible. Burn their cool downs early in the fight.

Warlock – Burn them down fast with focused DPS. Ignore everything else and just DPS. This should out DPS any healers heals. If possible, cc the healer, or have a hunter slow their heal affects. Regardless, get the Lock out of the fight fast.

Remember, ignore Warriors and Feral Druids until the end. Throw some cc if you can spare, but otherwise just keep concentrating on other targets.

Get everyone to focus fire on the same target and try to burst him down when one of your druids cyclones the opponents main healer (paladins can't bubble out of cyclone, this is very important). Picking this target is difficult and depends on who you have in your group.

Have Mass Dispel available as a bound key and use it on a pally when he bubbles; it's the only thing that can dispel a pally bubble


Have your regular Dispel available on your bound key and use it a LOT. Use it to remove DoTs, use it to remove the opponent's buffs

A shadowfiend can do a fair bit of damage (and return mana as well) so make sure to send it off to say a caster

If you have Silence, use it... esp helpful to stop a mage from front-loading


Unless something is gonna be sheeped (if you have a mage in your group), dot EVERYTHING. You don't have front-loaded DPS so you won't contribute as much if you just focus fire on one.
Keep your own shield up as you can.


Learn to understand the other classes. If you see a big red pet, you can't fear it away, for example